Help center
How to join events, host tournaments, and get the most out of SGL.
- Creating an event: Set up a tournament, league or ladder step by step, from the basics to the format.
- Choosing a format: Brackets, Swiss, leagues, groups, pods and ladders, and how to chain them together.
- Running your event: Open registration, seed players, start the event, and handle results and disputes.
- Entry fees and refunds: Charging entry, refund policies and processing fees.
- Qualifier events: Feed the top finishers of several events into a main event.
- Event schedule, printing and exports: A day-by-day schedule linked to your rounds, printed pairings and result slips, and spreadsheet exports.
- Awards and hobby judging: Champion, best overall, best painted, best in faction, sportsmanship votes and more, worked out for you and announced after the event.
- Factions, lists, questions and approvals: Ask players for a faction and army or deck list, add registration questions, answer approval requests, and share key dates and documents.
- Judges, penalties and check-in: Add judges and staff, use the round clock, answer judge calls, give penalties, and check players in by QR code or kiosk.
- Team events: rosters and fees: Roster sizes, charging per team or per player, payment deadlines and what happens to unpaid players.
- Your own branding (white label): Your colours, logo, favicon and own domain on your organization page, your events, the widget, the TV display and emails.
- Selling entries in your Shopify store: Use the SGL app for Shopify to sell entries through your own checkout: setup, team entries, refunds and prizes.
- Joining and playing in events: Find events, register, check in and report your results.
- Entering through a game store: Your SGL ID, and buying an event entry in an organizer’s online store.
- Your profile and privacy: What others can see, social links, email notifications and your data.
- Languages: Use SGL in English, Spanish, French, German, Portuguese (Brazil) or Japanese.
- Suggestions and bug reports: How to tell us what to build next, or what went wrong.